Wednesday, November 14, 2012

[CG399] - Resculpted Whale

Current iteration of my snake whale. It’s retopologized, unwrapped, and resculpted in zbrush now. I’m planning on refining the tower (which kind of looks like a chest piece as of now), and the engravings on the snake whale’s armor. At least I’m close to getting caught up.

[Team ETA] - The Maid Rig

Hey guys! I've been meaning to post this one in a while, but since my job was jumbled around in my game team, finally I settled on rigging, which is somewhat close to animation, the subject that I would like to one day do. This is one of my rig tests for one of my game teams this semester. This is Barbara, she's a character for a future game that me and my team are planning to do. She's.. not supposed to be this springy of a maid... But I digress. The model was done by my good friend Zahra Haghiri, and I rigged and skinned it.

The rig I used was a customized version of the AB Autorig popularly used in game engines. I customized extra features in the rig, like the purse's move-ability the apron's swinging, the boob's individual bounce, the earrings, the cheeks, the eye blinking, and the flower petals behind it (not seen above)

Monday, November 12, 2012

[ANI300] - Mind The Gap Animation: Third Pass

My polished pass for the mind-the-gap animation. In it, my character pretty much slams into a pole. There are still some visible flaws, but I'm happy with the way it is for now. : D I regrettably didn't post the second pass, because I ran out of time. This should hopefully cover for it.