Friday, October 26, 2012

[ANI300] - Mind the Gap: Planning

Planning for my next animation - minding "the gap". This is more of a take on how a character would solve a particular problem. I had a problem choosing an ending, but my professor stopped me near the end, because the knee controllers on the class rig would prove an issue. 

Wednesday, October 17, 2012

[CG399] - Snake-Whale is in 3D

My current dynamesh sculpt for CG399 - Advanced Character Creation in ZBrush Class. I’ll need to research on things that would increase it’s believability, like battle scars, whale skin, and anatomical whale appendages so people could discern it with an actual whale.

Tuesday, October 16, 2012

[ANI300] - Walk in 3D Space - 1st Polish Pass

I did a first polish pass on my character's walk. There are minor fixes I'm planning to do during the thanksgiving break, it could be something I could bring into my portfolio.

Monday, October 8, 2012

[ANI300] - Walk in 3D Space - Blocking In

My next assignment for my ANI300 class, we’re supposed to do a walk in 3D. I decided to do a very energetic and rhythmic walk. Will probably continue to refine the walk over the next few days.

Sunday, October 7, 2012

[ART450] - Business Card Ideas

I designed some business cards this week for Portfolio class, (my girlfriend helped with 7 of these ideas since she’s in Graphic Design). Which one do you guys like?

Tuesday, October 2, 2012

[Team Crow's Eye] - Crow Flight WIP

Sharing some stuff from my game team. I did the rigging (adding joints and skinning) and animated the bird in flight. Took me about 4-6 hours I believe for the entire thing. It’s still a work in progress, but I’m pretty proud of it. I decided to rig myself instead of using custom rigs, in order to better understand the rigging process in Maya.

The crow itself was modelled by Anne Feeny.