Wednesday, November 14, 2012

[CG399] - Resculpted Whale



Current iteration of my snake whale. It’s retopologized, unwrapped, and resculpted in zbrush now. I’m planning on refining the tower (which kind of looks like a chest piece as of now), and the engravings on the snake whale’s armor. At least I’m close to getting caught up.

[Team ETA] - The Maid Rig

Hey guys! I've been meaning to post this one in a while, but since my job was jumbled around in my game team, finally I settled on rigging, which is somewhat close to animation, the subject that I would like to one day do. This is one of my rig tests for one of my game teams this semester. This is Barbara, she's a character for a future game that me and my team are planning to do. She's.. not supposed to be this springy of a maid... But I digress. The model was done by my good friend Zahra Haghiri, and I rigged and skinned it.

The rig I used was a customized version of the AB Autorig popularly used in game engines. I customized extra features in the rig, like the purse's move-ability the apron's swinging, the boob's individual bounce, the earrings, the cheeks, the eye blinking, and the flower petals behind it (not seen above)











Monday, November 12, 2012

[ANI300] - Mind The Gap Animation: Third Pass

My polished pass for the mind-the-gap animation. In it, my character pretty much slams into a pole. There are still some visible flaws, but I'm happy with the way it is for now. : D I regrettably didn't post the second pass, because I ran out of time. This should hopefully cover for it.

Friday, October 26, 2012

[ANI300] - Mind the Gap: Planning








Planning for my next animation - minding "the gap". This is more of a take on how a character would solve a particular problem. I had a problem choosing an ending, but my professor stopped me near the end, because the knee controllers on the class rig would prove an issue. 

Wednesday, October 17, 2012

[CG399] - Snake-Whale is in 3D


My current dynamesh sculpt for CG399 - Advanced Character Creation in ZBrush Class. I’ll need to research on things that would increase it’s believability, like battle scars, whale skin, and anatomical whale appendages so people could discern it with an actual whale.

Tuesday, October 16, 2012

[ANI300] - Walk in 3D Space - 1st Polish Pass

I did a first polish pass on my character's walk. There are minor fixes I'm planning to do during the thanksgiving break, it could be something I could bring into my portfolio.


Monday, October 8, 2012

[ANI300] - Walk in 3D Space - Blocking In





My next assignment for my ANI300 class, we’re supposed to do a walk in 3D. I decided to do a very energetic and rhythmic walk. Will probably continue to refine the walk over the next few days.