Thursday, October 20, 2011
Well, ZBrush isn't going to swell for me now. I've tried to sculpt in the basics, but unfortunately, I can't add the finer details through my alpha brushes without my computer crashing on me. I might have to reinstall ZBrush. But overall I am quite proud with the results of my character, sans the details on the armor. Next week, DETAIL, and COLOR : D
Tuesday, October 18, 2011
This week, we're supposed to seperate the story structures in shorts. We need an aanlysis of 2 different shorts, so I did Alma, and Death Buy Lemonade.
2. Death Buy Lemonade
And here are the sketches for this week. It's back to doing a single figure in location. There are some proportional issues, but so far, they are at least still within the standards of what I did last week.
Monday, October 17, 2011
For my Digital Sculpting class, I am done with the base model of my samurai. Final result is around 8000 polys. It's unique because I have to intentionally model each part differently. Currently, I am sculpting in ZBrush. Will update when it's done.
On the other hand, for my projects class, I have to model in one basic shape, and pay attention to the basic edge loops. Currently, I am unwrapping and texturing my character. Also will update when it's done.
Well, here are some of my recent sketches that we have to do as a second assignment for Storyboards class. I had regressed in my drawings quite a bit, but I am quickly gaining momentum every week I do for sketches. Sketches for week 2 are sort of.. weird.
And.. I guess that's all I'm willing to show for now : D