Wednesday, November 30, 2011

Story Pass

Storyboards shouldn't take 12 hours to finish =_=. Then again, I'd like to focus on other things the rest of the semester, so I'm trying to make each frame as nice as I can.

Monday, November 28, 2011

[CG300] - Look and Feel

Look and feel for my Exterior Scene. It's still pretty bland, though I'm going to add some paint effects which will really give life to my environment!

Monday, November 21, 2011

Maya Exterior - Progress

Exterior Scene for maya. Trying to make it as close to the concept art as close as I can. I added normal and spec map to the Hero Prop. The premise of the scene is a shack in the middle of a swamp. Needs.. a bit more work, and I dont’ know how to make the wireframe in the normal map disappear. It's really.. distracting. But oh well, good progress.

Thursday, November 17, 2011

Sketches - Last Week and the Week After.

Here are some progress sketches of my sketchbook assignment from last week's and this week's. There are some familiar faces from DigiPen, although the other 5 of the sketches are from my Indonesian Church group. 

This week's sketches are mostly about gesture poses for next semester's character. I think by drawing a few sketches I've already thought of the personality of my character on the fly, an overconfident and reckless spy.

Sunday, November 13, 2011

Maya - Exterior Project

This is my hero prop for my Maya exterior. I'm basing it off of a hillbilly shack in the swamp. I stuck closely to the reference I found, with a few minor tweaks.

My final design concept included a straw hat and a shotgun. leaning on the wall. Unfortunately, the Professor did not like that idea, so i scrapped it. The rest of the design are pretty much spot on.

Monday, November 7, 2011

Update - November 7th

Hey guys, I have quite an update this weekend, so let's get up to speed. I have a few things to show this time around, yea?
The first, is my (crappy) Samurai. Turns out putting on alphas on armor isn't as easy as I thought it'd be, as the leg armor and hip guard are lacking in detail. I promise I'll fix it by the end though, don't worry. And these colors aren't going to be the final colors, as they are just the default colors of the matcaps I'm using.

The next batch is my storyboard pass before I change it to an animatic. The only critique I've been getting out of people seem to be that the water pipe in the 3rd page didn't show up until the end of the scene, and the crane shot at the 3rd page isn't reading very well. Overall, it's nice though, so I will fix those before my final animatic.

The last thing that I'll show you guys for now is my exterior design concept to model in Maya. It's pretty much a hillbilly shack in the middle of the swamp/bayou. It's going to be quite interesting, shaping this environment as it goes along. What happened to my interior? Well, it sucks, for now. I will improve it and show it to you guys at the end of the semester though, never fear!

And, I suppose that's all I have to share for you this week though. I know, I still have some sketchbook dumps I could put in, but I really want to try getting some life drawing stuff in, I haven't done those in a while. Next week, I promise.

Wednesday, November 2, 2011

ZBrush Final (for Now) Quadruped Concept Art

Well, here's my final creature sheet for ZBrush. I have had numerous difficulties from it, and multiple differing critiques from my friends, I decided to stop here, for if I don't, I won't be able to finish my second project tonight, which is.. dun dun dun.. finishing my Samurai Sculpt! So let's do this!!!

Tuesday, November 1, 2011

ZBrush Creature Concept WIP

This is my creature concept so far. It is for ZBrush. I based mine off of a Rhino and a Whale after looking at other people's concepts. The professor didn't like my previous concept before, because it looked too much like a horse. But I think this one is going to turn out better.